LIGHT
4Starry Knight Rayel
Archetype:
Starry Knight
ATK:
1800
DEF:
700
View:
3582
When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
Starry Knight Rayel — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 55.3 · Deck: 58.9 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor, Extender
Why it scores here
Starry Knight Rayel converts a Normal Summon into a Starry Knight Spell/Trap from the Deck and, from the GY, banishes itself to revive another Starry Knight, so its value is card advantage and a second body inside its own engine. Its 1800 ATK and Level 4 body earn no points by themselves, and the score is held back by the archetype-locked targets, zero interaction, and the absence of any recorded combo boards. The 168-deck, 3-copy presence confirms the card is a live, practical staple in the Starry Knight home, not a forgotten pick, but that frequency is treated as accessibility, not as power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Level 4 Normal Summonable body with a Normal Summon search and a GY revival route, and it appears in 168 decks at 2.89 average copies (verified deck stats; the live-in-hand claim is inferred from text). |
| Combo & Conversion | 55 | The search and revival target Starry Knight partners that co-occur at 95–100% (Balefire, Arrival, Flamel, Ceremony), but combo data shows zero recorded boards, so the conversion is inferred from text only. |
| Resource Economy | 65 | Normal Summon search is +1 card from the Deck at no cost, and the GY banish-to-revive is a body recovered for one GY card (verified text; the net value is inferred). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect (verified from text). |
| Material Utility | 40 | Level 4 LIGHT Fairy body is a plausible generic material, but no material role evidence exists, so the value is inferred and kept below mid-range. |
| Resilience & Flexibility | 60 | Two separate once-per-turn effects usable from hand and GY, so the GY effect survives a hand-based interruption (verified text; the survival claim is inferred). |
| Deck-Building Efficiency | 50 | Three copies in a single archetype home with no garnet or lock, but the search and revival targets restrict it to Starry Knight decks (verified deck stats and text). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 55.3, Deck ≈ 58.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summon search adds a Starry Knight Spell/Trap from the Deck with no board cost (verified text)
- GY banish-to-revive recovers a second Starry Knight body after the card itself leaves the field (verified text)
- Present in 168 of the recent decks at 2.89 average copies, and 100% included in archetype 860 with typical 3 copies (verified deck and usage stats)
- Starry Knight partners co-occur at 95–100% of its decks, so the engine fit is consistent (observed)
Weaknesses
- No interaction of any kind; it cannot negate, remove, or hand-trap (verified text)
- Search and revival targets are restricted to Starry Knight cards, so it is dead outside its own engine (verified text)
- No recorded combo boards, so combo conversion cannot be confirmed beyond text (verified data gap)
- No guides, so the human-level role read is absent (verified data gap)
Counters / choke points
- No counters are supplied in the evidence; generic GY-interaction and Normal Summon responses are the expected answers (inferred from text, not evidenced)
Best use
Starter / searcher engine: Normal Summon for a Starry Knight Spell/Trap, GY revival for a second body. Decks: Starry Knight (archetype 1069), Starry Knight (archetype 860), Starry Knight (archetype 1044). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Normal Summon adds one Starry Knight Spell/Trap from the Deck; GY banish revives one other Starry Knight monster; both effects once per turn; 168 recent decks run it, 3 copies in 157 of them, average 2.89 copies; Usage statistics: 100% inclusion in archetype 860 at typical 3 copies; Top partners co-occur at 95–100% of decks (Starry Night, Starry Dragon; Balefire; Arrival; Flamel; Ceremony)
- Observed: Copies distribution: 157 decks at 3 copies, 4 at 2, 7 at 1; Gameplay mix: 56.5% gameplay type 3, 36.3% type 7, 7.1% type 4; 151 of 168 decks sit in one of three Starry Knight archetype IDs
- Inferred: Normal Summon is a practical opening route, so the card is live in hand; The GY revival converts a banished copy into a net extra body; Level 4 LIGHT Fairy body is usable as generic material; The GY effect survives a hand-based interruption
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no counter or interaction data supplied






